Israeli Agency Finds Manipulative Practices in Numerous Gaming Services
Israel’s Consumer Protection and Fair Trade Authority tested computer games and gaming applications and a variety of manipulative design ...
Jerusalem, 7 July, 2025 (TPS-IL) — Israel’s Consumer Protection and Fair Trade Authority tested computer games and gaming applications and a variety of manipulative design practices were found in various games. The tests came as part of a global inspection by ICPEN (International Consumer Protection and Enforcement Network).
The Authority said the examination revealed widespread use of manipulative emphasis on random boxes, limited-time promotions, and peer pressure for upgrades or purchases. The examination also revealed a common practice of “pay to win” that encourages the purchase of coins to improve game abilities and components.
Key findings:
Loot boxes – The investigation revealed that this practice exists in all games, but the extent of disclosure prior to user registration varies from game to game. Some of them even feature a prominent element of reliance on fate, such as a certain type of gambling while playing, and the consequences that result from this.
In dark patterns – the examination reveals widespread use of manipulative emphasis on random boxes, limited-time promotions, and social pressure to upgrade or purchase. A common practice is to create a significant gap between free characters and game environments, and the components available for a fee.
Use of virtual currencies – The test revealed that every game has at least one type of virtual currency, which is often required to make purchases.
Use by minors – The test indicates that games that are integrated into a group game of several users, with chat activity between the players, are inherently more likely to expose minors to pressure manipulation, inappropriate language, and even violence.
























